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Super smash bros ultimate vocabulary
Super smash bros ultimate vocabulary











super smash bros ultimate vocabulary

Down Smash - a Smash Attack executed by pressing down and holding the attack button.Double Jump - jumping again after jumping once.

super smash bros ultimate vocabulary

Dodge Roll - a type of Dodge where a character dodges an attack by moving forwards or backwards.Dodge - a maneuver executed by pressing shield in the air, or pressing shield and left, right or down  it makes a character invulnerable to attacks for a short while.For example, Marth's sword is his hitbox, but hitting the sword will not damage Marth  conversely, Mario's fists are his hitbox, which when hit, damages Mario  Disjointed hitboxes allow for safer approaches Disjointed Hitbox - when the hitbox of a melee attack is not connected to the character.Directional Influence - also known as DI, it allows the player to influence the direction they are sent in after being hit  the influence has to be perpendicular to the direction the player is being sent (ex.Dashing - by moving the control stick all the way in a direction, the character will run faster in that direction.uses a percentage  it indicates how easy it is for you to fly off the stage Damage Meter - unlike in other fighting games, Smash Bros.Dair - pronounced like "dare", it's short for "down air", or "down aerial attack".Combo - a sequence of attacks that cannot be escaped from.Blast Line - the boundary where if a character goes beyond that, he/she is KO'd.Bair - pronounced like "bear" short for "back air" or "back aerial attack".Attack - any action that causes damage to an opponent.Approach - the start of an attack where one closes in on the opponent.Air Dodge - a dodge that occurs in the air  makes one invulnerable to attacks for a small amount of time.Aerial - any attack that can be performed in the air  usually applied to normal attacks.













Super smash bros ultimate vocabulary